Comments (1)
The priority inversion issue is that the knowledge buffer (underneath cap) is different for gene sequencing (10,000 knowledge) and construction (1 day's production). Gene sequencing wins when production is under 10,000 knowledge per day.
PR already available: #1023
from evolve.
Related Issues (20)
- Changing governers to Noble make mansions provide +11 housing HOT 1
- Resolved HOT 3
- FAQ on sundial needs an update
- Demonic races cannot research wagons in gravity well challenge
- Accessibility: allow configuring mechs and truepath ships without hovering
- [Suggestion] Add experience to surviving soldieres.
- Gate Turrets don't correctly update displayed Suppression
- Factories not making as much money as they should
- [UI Bug] Resource updates make material crafting terrible on some window sizes/zoom levels
- Gun Emplacement effect doesn't scale properly with High Population trait
- [Bug] Building Queue/Log resizes itself once a second HOT 1
- Negative-positive-repeat
- Idea: More "mansion" names for Noble governor
- Power infomation error after completing "Gravity Well" challenge (Stellar Engine/恒星引擎)
- Minor: missing equipment on first mech
- Suggestion: There should be a search bar in the wiki.
- Wiki MAD calculator not matching Plasmid gains from
- Suggestion: add option to prefix log messages with category
- Suggestion: Building Queue highlights buildings you're hovering over.
- Can't build Freight Yards HOT 1
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from evolve.