Comments (5)
It's not wrong or a bug. It's just a different coordinate system.
from ursina.
To clarify, you say which axis you want to rotate around.
The coordinate system in ursina is x=right, y=up and z=forward, I think that's the most logical and practical.
from ursina.
This will confuse the hell out of everyone switching between 3D softwares and Ursina.
I guess at this point too much has been done to switch back to the correct approach.
from ursina.
Z-up up is not the "correct approach", people will never agree on this. Maya, OpenGL, Direct X and Unity3D all use y-up, so it depends on what you're used to really.
from ursina.
from ursina.
Related Issues (20)
- InputField should have a "wrap text" option
- Ursina cannot open monitor under Docker
- Graphics issues when converting to .exe HOT 2
- Ursina Build too little info HOT 1
- i am getting this error while adding the code snippet for inventory to my game. can someone explain it? HOT 4
- Loading issue for settings.py HOT 3
- Using more than one boxcast in a single update breaks some of the boxcasts. HOT 2
- Feature - allow the Audio class to allow .mp3 files. HOT 1
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- RTL language support (Persian/Farsi)
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- Some Errors in the documentation
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from ursina.