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Comments (3)

pokepetter avatar pokepetter commented on August 16, 2024 2

You can make a Mesh with render mode 'line':

points = [Vec3(0,0,0), Vec3(0,.5,0), Vec3(1,1,0)]
curve_renderer = Entity(model=Mesh(vertices=points, mode='line'))

Another example:

# get points using the curve.in_out_sine function with a resolution of 32
curve_renderer = Entity(model=Mesh(vertices=[Vec3(i / 31, curve.in_out_sine(i / 31), 0) for i in range(32)], mode='line', thickness=2))

You can also give it a list of colors if you want that too.
For varying thickness you can use the Prismatoid class.

from ursina.

adrian-reiban avatar adrian-reiban commented on August 16, 2024

You can make a Mesh with render mode 'line':

points = [Vec3(0,0,0), Vec3(0,.5,0), Vec3(1,1,0)]
curve_renderer = Entity(model=Mesh(vertices=points, mode='line'))

Another example:

# get points using the curve.in_out_sine function with a resolution of 32
curve_renderer = Entity(model=Mesh(vertices=[Vec3(i / 31, curve.in_out_sine(i / 31), 0) for i in range(32)], mode='line', thickness=2))

You can also give it a list of colors if you want that too.
For varying thickness you can use the Prismatoid class.

Thank you so much =)...
By the way , I want to ask you if the API somehow provides functions for working with physics and Path Finding?

from ursina.

DiamondsBattle avatar DiamondsBattle commented on August 16, 2024

To work with Physics you can use Panda3D's Bullet World. I am considering adding it to ursina in a simpler way.

from ursina.

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