Giter Site home page Giter Site logo

Comments (7)

pokepetter avatar pokepetter commented on July 17, 2024 1

The easiest is just to create a big quad with a collider and use mouse.world_point. It needs a collider for the mouse ray to hit it.

camera.orthographic = True
plane = Entity(model='quad', color=color.azure, z=10, collider='box', scale=100) # create an invisible plane for the mouse to collide with

def input(key):
    if key == 'left mouse down':
        e = Entity(model='quad', position=mouse.world_point, z=0)

from ursina.

pokepetter avatar pokepetter commented on July 17, 2024

What are you trying to do? Is mouse.point maybe what you want? That way you can get the mouse position relative to the entity.

from ursina.

Gabrielcmf avatar Gabrielcmf commented on July 17, 2024

What are you trying to do? Is mouse.point maybe what you want? That way you can get the mouse position relative to the entity.

I'm trying to create a "interface" of sorts, so maps can be made mostly without coding, the mouse would be used to create rectangular entities, by clicking in two different spots and using the coordinates to get width, height and the x and y.

I tried using mouse.point and mouse.world.point before, but they always be None, do both of the .point functions always need an object as reference?

from ursina.

Gabrielcmf avatar Gabrielcmf commented on July 17, 2024

I will try the above and see if it solves my problem. Also, how does input() work ? Whenever I try to use it I'm always met with and error in the likes of "Name key not defined", while in the api reference and the example above it isn't defined, leaving me confused on how it works

from ursina.

pokepetter avatar pokepetter commented on July 17, 2024

Don't forget the key parameter.

Whenever you press a key, ursina tries to call input('the_key_you_pressed') on all the entities and __main__.
For input in __main__ like above you only need def input(key):, and if it's in a class inheriting Entity it's def input(self, key):

from ursina.

Gabrielcmf avatar Gabrielcmf commented on July 17, 2024

Ok, now I understand it

from ursina.

Gabrielcmf avatar Gabrielcmf commented on July 17, 2024

It's working know, the coordinate conversion is pin point, thank you for you help, I will close the issue now

from ursina.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.