Comments (3)
Hi there,
We use the IL2CPP backend for WebGL Support. This is a requirement for Unity to run on WebGL, as you can read here. You need to check it during the Unity installation or install it afterwards if you use the Unity Hub.
If you are using the Pro version, note, that WebGL does NOT support threading, as you can read in a Unity statement and the IL2CPP restrictions. So the boids scene in the pro version won't run on WebGL, even if you've installed IL2CPP, unless you disable threading in AIMContext.
from ai.
I do have the il2cpp backend -- and I'm able to run webgl projects. Just not ones that have your plugin installed. I'm curious - are you able to run a vanilla build of boids in webgl?
The threading note, while good to know, didn't affect this bug.
from ai.
I've tested both the free and pro version. The free version runs fine out of the box while I had to adjust the threading in AIMContext and disabled AIMPerformance in the pro version. Additonally I've been testing the AssetStore version against our source code version. Both run fine with default build and player settings in different browsers.
from ai.
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from ai.