Comments (3)
Hi, thanks for your interest in our work.
When you import the mesh and the generated texture maps in Blender, you have to define the same shading pipeline as NVDiffrast (that we used to render & train our texture).
You can refer to this #5 (comment). Here, you can find the Blender Python script to import your mesh and texture, similar to the NVDiffrast.
Please let us know if you have more questions.
Thanks.
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I seem to be having the same issue in Rhino
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Please reopen this issue if you need more help regarding this.
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