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Comments (5)

ppegusii avatar ppegusii commented on July 18, 2024

This is how it's setup. Doing what you ask would require the data layer to select to find difficulty ids and musclegroup ids before insertion when client side should send that info. Are you still having problems creating objects client side and sending them to the server? If so, we need to address that.

{ names: array of Name objects; give error if names.length === 0
difficulty: Difficulty object (only requires id for validation)
description: string; give error if empty
musclegroup: Musclegroup object (only requires id for validation)
photos: array of Photo objects; can be empty
videos: array of Video objects; can be empty
}

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rszeto avatar rszeto commented on July 18, 2024

Sorry, the exerciseInit function isn't very intuitive. When I create the name, photo, and video objects, the id, exerciseId, and workoutId fields should be undefined, right?

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ppegusii avatar ppegusii commented on July 18, 2024

That's correct. You can tell this from the documentation page. Take Photo for instance. The documentation for the Exercise object says that each Photo must validate. Below is the validation scheme for Photo listed on the documentation page. It says that an exercise id validates if "parseInt(exerciseId,10) isNaN or > 0", therefore undefined will validate. I don't document each type or value that will validate, but only the validation rules, because the list would probably be long or I'd leave something out.

exports.Photo = function(id,url,exerciseId,workoutId){
//number; parseInt(id,10) isNaN or > 0
this.id = id;
//string; url != falsey, url is valid URL
this.url = url;
//number; parseInt(exerciseId,10) isNaN or > 0
this.exerciseId = exerciseId;
//number; parseInt(workoutId,10) isNaN or > 0
this.workoutId = workoutId;
};

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rszeto avatar rszeto commented on July 18, 2024

Got this working for creating a new exercise. I'll get to updating an existing exercise tonight.

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ppegusii avatar ppegusii commented on July 18, 2024

Cool. Please reopen if you have issues. :)

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