Comments (6)
Is your code inside your GOPATH? From the error message it looks like destinyggchat
is outside the GOPATH?
Because of how ffjson works, your code must be inside your GOPATH, so that it can compile your project to export the structure.
from ffjson.
indeed it is outside GOPATH
from ffjson.
symlinked it into the GOPATH but it still says
Error: error=Could not find source directory: GOPATH=["/home/sztanpet/go/gocode"] REL="/home/sztanpet/go/gocode/destinyggchat" path="":
from ffjson.
It needs to be in a correct part of the GOPATH, under the src
directory:
https://golang.org/doc/code.html#Workspaces
So if your project is called destinyggchat
, your source code goes in $GOPATH/src/github.com/destinygg/chat
from ffjson.
Thank you, works perfectly now
May I ask for this information to be made more clear in the docs?
from ffjson.
Yeah, not sure how to best document this -- ffjson just depends on import paths and $GOPATH being setup the 'standard' way....
from ffjson.
Related Issues (20)
- ffjson accepts invalid JSON on UnmarshalFast and Unmarshal
- ffjson generates invalid json
- *json.RawMessage as map value doesn't work HOT 1
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- SetEscapeHTML don't work for pointer types HOT 1
- missing UnmarshalJSON method
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- ffjson failed to force regenerate, sometimes just re-run works HOT 3
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- Incorrect assignment in case of pointer to alias of slice HOT 5
- undefined: ffjson.DecodeFast HOT 3
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- Probable Unicode conversion HOT 2
- performance issue HOT 6
- nil pointer dereference when unmarshalling time.Time to pointer
- undefined:benchmark.FFJSONExpose
- Wrong google/uuid serialization
- "make test" fails
- golang 1.16: fs.FileMode undefined (type *v1.FFLexer has no field or method FileMode)
- Issue with boolean custom types in generated ffjson file
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