Comments (7)
It seems like this is being worked on more actively: https://github.com/geekrelief/gdnim
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It's probably abandoned. Maybe there wasn't enough people using it to incentive someone to maintain the project.
And now that the GDnative will be replaced for GDextension in Godot 4.0, there are some other projects that may abandon too, because the maintainers are not willing to, or don't have time to port all the code to GDextension.
At least for the Rust bindings that I used already, I know that's still being maintained and there's already some work being done to port the bindings to GDextension.
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It seems like this is being worked on more actively: https://github.com/geekrelief/gdnim
Thanks @ArikRahman for info.
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So gdnim is made to this one somehow, so this will be updated,
maybe gdnim is progress to being updated for godot 4
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@ArikRahman look up ⬆️ at our answers
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@Jeremi360 my thoughts exactly
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I mean @DarthvaderBn look at my anwser above (x2)
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Related Issues (20)
- Nim constructor not found for class BulletPhysicsDirectSpaceState HOT 1
- Issue with connecting signal BodyEntered (area) HOT 1
- Generate .dll for other platforms (like Linux) HOT 4
- New native extension system for 4.0 HOT 1
- Basis getEuler behavior
- Add proc directionTo for vector2 and vector3
- GDExtentions Support HOT 1
- Nake Build Error HOT 14
- Nake build failed if GODOT_BIN path contains space character
- How to deal with exceptions? (and other beginner notes) HOT 7
- Documentation search doesn't do anything
- Export questions HOT 2
- Is this abandoned? What's happening HOT 4
- nake build error:: type expected but got symbol 'Array' of kind 'enumField' HOT 2
- godot-nim crashing godot (windows 10) [Solved?]
- I can't find the answers
- Error: type expected, but got symbol 'Array' of kind 'enumField' HOT 1
- Output is flooding with `A foreign thread is created` when i use NavigationAgent
- Cant compile to wasm
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