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shortest-path-calculation-module-based-on-reinforcement-learning's Introduction

Shortest-path-calculation-module-based-on-reinforcement-learning


Here I have attempted to implement an off-the-shelf shortest path calculation module, based on reinforcement learning (Q learning). This Python based module has easy-to-use methods which can be fitted into any scenario including SDN. The module has been written very similar to networkx module so that users have the convenience of switching between two modules. Following methods are implemented in the module.

Method Functionality
add_node(a) adds a node to the network graph
remove_node(a) adds a node to the network graph
add_edge(a,b) adds an edge between nodes a and b
remove_edge(a,b) removes the edge between a and b
shortest_path(a,b) returns the shortest path between a and b
print_graph() returns the network graph
An implementation is given in main.py based on the following network.

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