Comments (4)
Did you try setting the rendering method to synchronized sequential?
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yea with skip draw, I'ma keep trying things and get more info back. didnt mean to close lol not used to GitHub
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synchronized sequential - skip draw
video of flickering here
https://youtu.be/S0wuNg2g1C8
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I turned off lighting culling in Cvars, that removed shadows, not a bad sacrifice.
also tried all renderings before and multiple other things. never stopped flickering, as seen in the video. maybe try to run it for yourself whenever you got time.
thanks for making Uver possible and everyone whose apart of it!
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