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preyk's Projects

bakeao icon bakeao

Ambient Occlusion baking utility for Unity 5.0

drop icon drop

A free minimalistic cross platform airdrop alternative

filer icon filer

A file manager that can also render the desktop

flecs icon flecs

A fast entity component system (ECS) for C & C++

gamenetworkingsockets icon gamenetworkingsockets

Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

masssample icon masssample

My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.

menu icon menu

Global menu bar written in Qt

opensabervr icon opensabervr

Open Saber VR is an open source clone of the famous and fabolous game Beat Saber.

opentk-pbr icon opentk-pbr

Just some quick PBR rendering shaders for opentk.

pyrandr icon pyrandr

A small python xrandr application. It is written as a wrapper around xrandr command line tool.

raytraced-reflections-in-unity icon raytraced-reflections-in-unity

A very simple and hacky implementation of raytraced reflections in unity. Theoretically it runs on everything that is compute capable, rtx is not requied. Based on: http://blog.three-eyed-games.com/2018/05/03/gpu-ray-tracing-in-unity-part-1/

render-crowd-of-animated-characters icon render-crowd-of-animated-characters

利用GPU实现大规模动画角色的渲染。 anim map for vertex shader to modify the vertex position of the mesh at runtime. use gpu instancing to reduce draw call.

ssrt icon ssrt

Real-time indirect diffuse illuminaton using screen-space information for Unity.

unigine-shading-map-generator icon unigine-shading-map-generator

A simple tool to help pack your PBR textures into one texture map. I made this for unigine but you could use it with any other engine/renderer

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