Comments (1)
Never gonna happen. Having Nez not confirm let’s you clearly know where Nez ends and where MonoGame begins. Besides that, it saves your poor shift key.
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Related Issues (16)
- Samples fail to build HOT 1
- Cannot apply indexing with [] to an expression of type 'DeferredLight' HOT 1
- scene.findComponentOfType<> missing?
- Problem with Tile examples.
- default SceneResolutionPolicy and Default DesignResolution not affecting
- SVG to Farseer Physics sample crash HOT 1
- Can't run samples
- Error building samples solution HOT 3
- Downloading FNA Release No Longer Works - Must Clone FNA Repo
- license HOT 1
- Content path generation fails adding new content HOT 3
- Location of ProjectTemplate used for new projects HOT 1
- Not compatible with collider -> Component change in Nez HOT 4
- Build errors on MacOS HOT 2
- Mouse clicks are not registered on MacOS HOT 1
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