Comments (4)
Comment out //#define BENCHMARK
in src/defines.hpp
, and if you're on Windows, uncomment #define WINDOWS_GRAPHICS
. Then recompile, and you should see a graphicas window open.
Also check your Visual Studio settings to make the console does not close when the executable has finished, so you can read eventual error messages.
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It works thank you so much. But there is another problem. The results are so weird what did i do wrong? Because im using directly your sample. Should i do change somethings?
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I tried SF71H but i got this result :(
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For setups with very large Reynolds number (>~100000), uncomment #define SUBGRID
in src/defines.hpp
. This turns the direct numerical simulation (DNS) into a large eddy simulation (LES), which runs more stable at low grid resolutions.
Depending on your GPU VRAM capacity, your maximum grid resolutions might be much more limited. To enable about double the resolution of the default FP32 memory precision mode, you can uncomment #define FP16S
(faster) or #define FP16C
(more accurate) in src/defines.hpp
.
I will make YouTube tutorials at tbe beginning of next year, stay tuned.
Have fun with the software!
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Related Issues (20)
- Including the scale, frame-info, and copyright notice inside the output PNG files ? HOT 1
- INTERACTIVE_GRAPHICS_ASCII broken by the "Made camera movement/rotation/zoom behavior independent of framerate" feature? HOT 1
- Struct of Arrays vs Arrays of Structs: Possible Oversight? HOT 2
- Connection to flow5 possible? HOT 1
- Order of pairs is non uniform between Lattice sets HOT 2
- Applying a force during simulation to simulate main line water pressure HOT 2
- NIT: No Volume Force in 2D Taylor Vortex HOT 1
- Unnecessary neighbor calculations
- Vibrating Lines HOT 13
- Issue with setting up inflow/outflow boundaries. The boundaries keep reflecting back. HOT 4
- Does FluidX3D support multi-component calculations? HOT 2
- Conflicting declaration when compiling on 32 bit powerpc HOT 3
- Regarding passive tracer particles HOT 2
- undefined reference when trying to run interactive graphics in linux x11 HOT 1
- Model changing when rotating HOT 2
- Acoustic Propagation via Varying Density
- Atomic float addition is using a slow algorithm HOT 1
- Interactive Graphics mode not fully rendering image in multi-GPU setups. HOT 3
- Boat in water simulation setup HOT 1
- Dynamic extraction of gas elements from model not working as expected? :3 HOT 2
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