Comments (4)
jdnichollsc Firebase has a unity asset that uses sockets but there's a bug in it, making it unusable. So as a workaround I had suggested using your asset to make http requests to their firebase app,
using the rest api provided on Firebase (link listed below). It would be great if you could make a sample app using firebase, since it's pretty popular.
Othewise I can probably make it, just haven't had the time for it.
https://firebase.google.com/docs/reference/rest/database/
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WebSockets? This package is for HTTP requests...
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@mirzasohailbaig but in your link you have different endpoints that you can call with this library, check the readme to learn how you can use it
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@geekyJock8 @mirzasohailbaig any good comment from the Unity Asset Store would be really appreciated :)
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Related Issues (20)
- 404 Error when using DELETE HOT 3
- has no meta file, but it's in an immutable folder. The asset will be ignored. HOT 4
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- Update promises to be awaitable using `async`/`await` HOT 6
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- Empty response on RestClient GET, works with curl HOT 1
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- How can I add mode in proyecto26? HOT 1
- Post not working on WebGL compilation HOT 3
- Can i use this asset to make my offline game multiplayer? HOT 1
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- Error while downloading file from Firebase Storage
- Specified cast is not valid. HOT 1
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