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Porrith Suong

Game development enthusiast highly interested in graphics programming, concurrent programming, and a bit of artificial intelligence here and there.

Working on

  • I work at Decoy Games primarily working with DOTS integration and rendering.
  • I run InitialPrefabs and do consulting/development for clients to help develop and release their games/tech demos.
  • I used to work with Thousand Ant to help create educational content for game development.

🌃

  • Carte Diem - a 2D action arena card game with influence from Capcom's popular Megaman/Rockman franchise. I also release development tools based on my own development cycle which are currently under my own small development studio's Github page.
  • Tinkering around with Vulkan + Rust to create my own game engine.

Hobbies

Biking, Wikipediaing non tech related things (working in tech doesn't mean you have to spend all your time looking into tech)

📫 How to reach me

  • If you want to chat, feel free to reach out to my Twitter.
  • For work related discussions, feel free to reach me at my email on my Github profile or my LinkedIn.

Porrith Suong's Projects

dotfiles icon dotfiles

Some Vimfiles for both Windows and Linux

flaskworkshop icon flaskworkshop

Prepared repo that has everything done prior to the workshop.

graphite icon graphite

Powerful 2D vector and raster editing. Procedural and nondestructive.

greedycoloring icon greedycoloring

Greedy Coloring Algorithm, coloring every vertex of a graph with any available color.

irobot icon irobot

A little rover following and checking new things

math-utils icon math-utils

Convenience math functions for common operations I use.

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