Comments (20)
He will update us when he has something to update us on :) patience friend no point in rushing him, as I'm sure he is doing what he can. It hasn't even been a full 24 hours since your last issue thread was posted. Were all excited for it but these things take time.
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Here's his paypal. https://www.paypal.me/Pugmatt Throw him a few bucks and put your money where your mouth is. You don't realize what you've got until it's gone.
I just did with this note. Thanks for the efforts, Matt.
Hey Matt. You've made it possible for my whole family to play together on our own server through COVID lockdowns, with switches, iphones and xboxes alongside PCs. I didn't realize you were behind it until I dug into what was wrong with the 1.16 update. We're all hoping that you'll get things working again after the update. If not, well, it was a good run and it'll be back to realms for us. Either way, thanks for the service.
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BedrockConnect is now updated to 1.16! Thank you for everyone's patience. Keep in mind there a good amount of servers out there that are not 1.16 yet, so it's not going to work for all servers until they update as well.
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Great, thanks @jangro.
Hey Matthew,
thank you very much for your great work.
Because of you, I was able to have such a great time playing Minecraft together with my switch friends.
Looking forward to play again soon. And if not, thanks for everything nonetheless. You're amazing!
Best regards
Who's next?
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BTW, there's no speculated release date, but Pugmatt has confirmed in a pinned youtube comment that he's already working on 1.16 support.
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The code itself is being updated.
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Just wondering if there is any possibility to make a donation for Pugmatt? I would like to thank him for his effort and maybe help to keep up the motivation.
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Thanks Matt! You've really helped make Minecraft more accessible and enjoyable for so many of us Xbox users!! Keep up the great work!
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will it eventually be fixed or is it impossible
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Hey! I just wanted to say, the Bedrock Staff from the Build The Earth 1:1 project are really excited for your 1.16 update; As we will be using BedrockConnect in order for console players to access our server! If you want reference as to what our project is, here is our discord and a reference video to see some of our past hype: Discord | YouTube Video
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Thank you very much for your patience guys. Thank you for the donations as well, I appreciate it, but don't feel compelled to do so. The project currently depends on a library that is also in progress of getting itself working for 1.16. I've been trying my best to get it working none of the less with what the library has so far. I will be continuing to try to get it working, thank you for your patience.
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Hey does anyone know if I setup my own DNS setup through the steps on the bottom will it work with 1.16 or is it something he has to go update within the code
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the server protocol he's using is not fully updated for 1.16 and there's a bug so we have to wait for the thing to fix itself you can learn more about it and it different issue #54 I will mention it here basically what's happening is that the code isn't fully upgraded that he's using to run the server and it doesn't support 1.16 at all it just crashes you would need to wait for the upgrade for that's what we're all doing
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Wow, surprised you were able to get it to work without changing any of the code
Unless you have just not pushed the changes to github
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Especially since nukkitx/protocol hasn't finished updating yet, which you seem to use a lot
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Hey does anyone know if I setup my own DNS setup through the steps on the bottom will it work with 1.16 or is it something he has to go update within the code
Not that this is necessary now that the 1.16 compatible version has been released, but yeah this is what I did. I set up a dns server that redirects the server URLs to my own bedrock server. For a future update that's what you could do. It's not as flexible as bedrockconnect, but it does allow you to point users to your server.
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Pugmatt you're a fvking God
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Wow, surprised you were able to get it to work without changing any of the code
Unless you have just not pushed the changes to github
I just haven't pushed the code yet. I'll probably push it into a new branch, since right now it's a bit weird to setup and I need to clean some code up. The Protocol library isn't technically completely ready yet for 1.16, but it had enough done for BedrockConnect to work.
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Nice
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Thank you so much, PugMatt!! You’re awesome!
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Related Issues (20)
- No server prompt choice when joining HOT 14
- BedrockConnect Setup HOT 23
- ps5 player data HOT 2
- New Bedrock Version 1.20.61.01 has been published!
- How to hide the default server HOT 4
- Are you looking for partnerships? HOT 1
- New Bedrock Version 1.20.62.02 has been published!
- New Bedrock Version 1.20.62.03 has been published!
- New Bedrock Version 1.20.70.05 has been published!
- New Bedrock Version 1.20.71.01 has been published!
- Public DNS Server List redirecting back to iteself, not intended server IP (SOLVED) HOT 2
- New Bedrock Version 1.20.72.01 has been published!
- Help w/ troubleshooting HOT 5
- help investigating high traffic / ddos alert HOT 3
- New Bedrock Version 1.20.73.01 has been published!
- New version has increased the number of packets HOT 1
- New Bedrock Version 1.20.80.05 has been published!
- New Bedrock Version 1.20.81.01 has been published!
- Language file does not apply HOT 1
- Bedrock Connection Started: 0.0.0.0:19132 But cannot see it running HOT 3
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