Comments (5)
I wanted to exclude the potential influence (so I thought) of my deviating way
of entering the Hangar
(please, see the issue #98) , by using the Jump spell;
and loaded my older Save state made while at the Temple of brotherhood,
fought some guards (man, got Many critical hits there; would we had survived
without the Ice spells of the two wizards !?),
found the Hangar key and entered the hangar the way that it was originally (!?)
meant to be done with.
Entered the Air ship, and after some investigating left the ship,
back to the Hangar, then immediately back to the ship;
and when entering the map screen,
the graphics glitches occurred,
similarly to the first picture earlier on this thread
(some firewall like bar; and please notice how the title text appears
non-centered).
I also wanted to exclude the possible inluence (?!)
of the Alchemistic globe spell (was active when I reported this issue),
and so that spell wasn't active this time.
I decided to re-load my recent Save (just before entering the ship at hangar)
before continuing my gameplay.
from ambermoon.
Unfortunately, there is some strange issues with map screens
(so it seems!) also in Don Kiredon and in Dor Grestin.
Let's start with Don Kiredon:
After visiting the Ferrin's Smith place and about to leave,
the city main gate goto-point mark was missing !
When leaving the town;
wrong music (the tune that was played in Tolimar's, Spannenberg)
was played about a second or two, before the main "Lyramion" tune
was starting to play.
I found a connection between the missing goto point on the map and
the minor sound issue.
I had visited some other places in Don Kiredon before in the game
and didn't have this issue; so I'm beginning to think that
it might have something to do with the Ferrin's place (!?).
In Dor Grestin, some weird auto-mapping issues occurred:
As you can see and find out from the pictures, some goto points
did appear before they should; on the other hand;
the map didn't show everything that it should.
Additionally, some visitable places / goto points did appear
on the map before they were actually found / approached,
as can be seen from the last picture
(the city was entered from the north side of it;
and the goto points seen on the south-east side
of the map hadn't been visited / neared yet).
from ambermoon.
The graphics issue with Airship mapping does occur also On Morag:
from ambermoon.
Forgot to mention the automapping problem
with the Air ship (doesn't work properly);
please see also Issue #98 ,
and closed Issue #340 (Ambermoon.Net).
from ambermoon.
Related Issues (20)
- Polish game version
- Map tile issue HOT 1
- [Brainstorming] Improving the Battle sections HOT 9
- Issue with amber in the Mine of Dor Kiredon HOT 6
- Possible bug(-s) near the Alchemist Tower HOT 13
- [Bug Report] Ambermoon Tools - Linux .NET update HOT 1
- A minor typo related to Father Anthony (English v) HOT 3
- A minor wording issue related to the apparition of Shandra's spirit (English v) HOT 4
- Popups in bandits' cellar HOT 3
- Externalize fonts to Fonts.amb
- Issue with the version launched of AM2_CPU HOT 8
- Minor wording issue when Leonaria joins the party HOT 10
- Fix the boot loader HOT 6
- [Feature request] Make NPC dialogs more realistic/reactive HOT 1
- Compare the patches to AM2_CPU by CFOU! to the ones by Pyrdacor HOT 3
- Translation HOT 25
- [Bug report] Monster attack frequency too high in Dor Kiredon HOT 7
- [Bug report]Dor Kiredon - Monsterangriffe werden nicht verhindert (Spoiler) HOT 1
- [Bug report] Hangar can be entered without the proper key HOT 6
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from ambermoon.