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View Code? Open in Web Editor NEWA framework for streaming audio between Apple devices using AirPlay.
License: MIT License
A framework for streaming audio between Apple devices using AirPlay.
License: MIT License
macos example startServer log Initialized server socket(s)
but i can't find airplay name "My Mac Airstream" on iphone,
why?
I've been playing around with the framework for the last few days and I've noticed a lot of stuttering when streaming audio. I've tried it on two different networks with the same issue, so I don't think it's network related. Pausing/Playing doesn't seem to do anything.
Does this have something to do with the buffer size being used? I frequently use Airplay on my Apple TV without any issues.
file cloudn't found
The bottleneck for adding additional AirPlay features defined in this unofficial specification is the dependency on shairplay.
I think the right tools are available in Swift to write the RAOP server + use NSNetService for publishing the AirPlay service to the local network, to accomplish the same thing shairplay does.
Then, we can build on the implementation to add support for non-Apple platforms and additional features like AirPlay mirroring.
When I downloaded the project.I could not find the library
I've set the delegate for initWithName password, but I'm able to connect to the server without entering credentials. Also, how do we run multiple servers? I have three rooms, each with a computer and speakers, but only one server shows in the portable. So I have to turn off the others to use a particular set of speakers.
Thanks!
Because of this project's interesting dependencies, I don't have an Airstream.podspec
yet, nor can this build on its own with something like Carthage. You can, however, just drag this project into your own Xcode project and add it as an embedded binary.
The challenges to get this to work with CocoaPods:
libshairplay.a
and its dependencies alac.a
+ crypto.a
Airstream.framework
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