Comments (3)
我就寻思为什么你要在fork里把服务器编译变成Release的 🤦 ,你的理解有几个误区
首先,debug和release都不会影响服务器mod加载。debug也不是BE版,只是会显示BE的文字。debug就是允许调试,报错的时候信息会详细一些。
第二,你在plugins里加的mod是客户端mod,不能加载的原因也不是因为BE。客户端是可以加载mod的(除非他们魔改BepInEx),只不过Aki在他们的Modules代码里添加了检测(不论是不是BE),原理是在游戏启动之后检查所有已加载的mod,如果发现有不在白名单中的mod,就强行报错。Aki的客户端mod检测代码在这:https://dev.sp-tarkov.com/SPT-AKI/Modules/src/branch/3.8.0/project/Aki.Core/Patches/PreventClientModsPatch.cs
想绕过客户端mod检测除了删除相关代码并重新编译Modules之外,就是通过另一个mod来跳过检测。我写了一个在这个repo:https://github.com/qe201020335/SPTClientMods/tree/master/YeetAntiMod
编译好的: 3.8.0 BE解除游戏端mod限制.zip
如果你决定要加mod,那么一定不要向Aki团队回报问题。有问题的话可以加我的Discord,搜qe201020335
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好的,多谢
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我就寻思为什么你要在fork里把服务器编译变成Release的 🤦 ,你的理解有几个误区
首先,debug和release都不会影响服务器mod加载。debug也不是BE版,只是会显示BE的文字。debug就是允许调试,报错的时候信息会详细一些。
第二,你在plugins里加的mod是客户端mod,不能加载的原因也不是因为BE。客户端是可以加载mod的(除非他们魔改BepInEx),只不过Aki在他们的Modules代码里添加了检测(不论是不是BE),原理是在游戏启动之后检查所有已加载的mod,如果发现有不在白名单中的mod,就强行报错。Aki的客户端mod检测代码在这:https://dev.sp-tarkov.com/SPT-AKI/Modules/src/branch/3.8.0/project/Aki.Core/Patches/PreventClientModsPatch.cs
想绕过客户端mod检测除了删除相关代码并重新编译Modules之外,就是通过另一个mod来跳过检测。我写了一个在这个repo:https://github.com/qe201020335/SPTClientMods/tree/master/YeetAntiMod 编译好的: 3.8.0 BE解除游戏端mod限制.zip
如果你决定要加mod,那么一定不要向Aki团队回报问题。有问题的话可以加我的Discord,搜qe201020335
感谢了,我一直以为release就不会检测mod了,我理解错误了。
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Related Issues (2)
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