Comments (6)
or i would rather suggest an option like cg_itemsGhostAlpha with range from 127 to 0 to prevent ppl's whining about it.
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When doing some test plays with the engine I got confused many times because of this small difference between the two states for some items, so I would really recommend a small (default) value as well, perhaps even around 40.
On a side note, what about removing the scaling respawn effect? Replacing the placeholder with an upscaling new item seems messy to me, especially considering the fast-paced and minimalist nature of the game. Just an opinion though.
Quick example: https://github.com/hettoo/qfusion/tree/items
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Well, I took a somewhat different approach to make the ghost items appear
more "ghostly": checkout the HEAD revision @ master
2013/9/8 Gerco van Heerdt [email protected]
When doing some test plays with the engine I got confused many times
because of this small difference between the two states for some items, so
I would really recommend a small (default) value as well, perhaps even
around 40.On a side note, what about removing the scaling respawn effect? Replacing
the placeholder with an upscaling new item seems messy to me, especially
considering the fast-paced and minimalist nature of the game. Just an
opinion though.
Quick example: https://github.com/hettoo/qfusion/tree/items—
Reply to this email directly or view it on GitHubhttps://github.com/viciious/qfusion/issues/20#issuecomment-24021135
.
Best regards,
Victor Luchitz
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Looks a lot better and useful! thank you)
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hettoo, what do you think? I've decided to keep the scaling effect because it's somewhat more pronounced than the alternatives.
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It's very nice. Fortunately the only item that might still cause a little confusion is the least popular one (machinegun being grey).
I do still find the scaling weird combined with this new feature, but I'll agree that there is no comparable alternative.
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