Comments (12)
@condret ;)
from ideas.
will be done
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assemble a full rom or only some instructions?
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rasm2 should support all the required stuff to construct a rom if the assembler for the target architecture can assemble the instructions needed. The idea would be to have full support to assemble gb-z80 code.
On 09 Dec 2013, at 16:28, condret [email protected] wrote:
assemble a full rom or only some instructions?
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Reply to this email directly or view it on GitHub.
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Do we want to do things like this, too?
https://www.youtube.com/watch?v=D3EvpRHL_vk
http://forums.glitchcity.info/index.php/topic,6638.0.html
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why not?
On 13 Dec 2013, at 18:44, condret [email protected] wrote:
Do we want to do things like this, too?
https://www.youtube.com/watch?v=D3EvpRHL_vk
http://forums.glitchcity.info/index.php/topic,6638.0.html—
Reply to this email directly or view it on GitHub.
from ideas.
Related tot he .incbin
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ping condret. shouldnt be that hard to do this. just add a create callback to create tiny gb roms
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imho the support fir incbin and to be able to define full structs in headers for scratch binaries should be tracked in a separte file
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This issue can be closed. See radareorg/radare2#16994 and radareorg/radare2#16995.
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The idea here was to enable r2 to generate gameboy roms using rasm2 or rabin2. i dont think few instructions not assembled properly is the only blocker here
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Related Issues (20)
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