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radif's Projects

arduino_lcd_ed_projects icon arduino_lcd_ed_projects

Examples of educational games for children using arduino and LCD (SainSmart 1602 LCD Keypad Shield)

cpp-reflection icon cpp-reflection

Reflection is not supported by current c++ standard, This examples demonstrates how to adopt reflection in your c++ code, particularly, string fromClass and classFromString. It relies on templates and a couple of short macros. The Factory functions are indexed in a map against the class string. The map is static, therefore is instantiated before int main() is given a chance to run. Making the reflection available right at the start without any setup code being required to run.

dice3d icon dice3d

Open sourcing my 3D game prototype from 2009

emjccmainthreadcaller icon emjccmainthreadcaller

A cross platform c++11 API for the cocos2d-x environment. It allows you to call back on main thread when using c++11 standard concurrency library. It can take lambdas or function pointers.

emjccparalxnode icon emjccparalxnode

a cocos2D parallax node with scroll and touches support. It also supports Z zoom values to add a 3D effect

enron-email-mobile-search icon enron-email-mobile-search

My take on BIG Data with the mobile Enron Email prefixed search. The purpose is to achieve the fast search on the device across a very large data set without loading it into RAM.

flotte-sprite icon flotte-sprite

An interactive water simulation based on DSAqua and Cocos2d. The water effect is a subclass of CCSprite. Please, feel free to contribute and make it look awesome!

kanatype icon kanatype

A simple mac app that converts the English text into Kana looking text. (Japanese finally makes sense to me = 丁ムアム门モ弓モ 千エ门ム乚乚ン 巾ムケモ弓 弓モ门弓モ ナロ 巾モ)

mcbanimator icon mcbanimator

UIKit animation with block interface that draws the animation data from the file

mcbplatformsupport icon mcbplatformsupport

mcbPlatform support is a c++11 framework which simplifies the cross platform resource driven application development on top of the the Cocos2d-x library. It has useful perks such as cpp reflection, multistep initialization through templates base class, plist parser (including color parsing, relative positioning and scaling parsing etc), path resolution, resource driven view builder, audio player, cocos2d actions with lambdas, dispatch to main thread api using lambdas

mcbsharedlambda icon mcbsharedlambda

a convenient wrapper for c++14 to create/pass and hold the lambda on the heap

mssticker-images icon mssticker-images

Initializes a new animated sticker with the array of images and animation settings

password-keeper--mac- icon password-keeper--mac-

keeps your passwords on the disk encrypted, protected by the master password. Has backup, import, export features.

rubycocos2d icon rubycocos2d

The attempt to create a development environment on the iOS leveraging ruby and cocos2d bindings. Works out of the box. The idea is to place the ruby files int he documents folder of the app and be able to edit them, them through iTunes or built in editor (coming) and launch right on the device Based on: https://github.com/funkaster/shinycocos/

siphon-sip-client-that-actually-compiles icon siphon-sip-client-that-actually-compiles

SIPHON SIP VOIP Client that actually compiles and runs on ios5 non-jailbroken phones. Works on the device and simulator! (GPL). Here is the original repository: http://code.google.com/p/siphon/

staticpolymorphism icon staticpolymorphism

c++ approach to the objective-c polymorphic multistep initialization using Curiously Recursive Template Pattern with multiple inheritance. This example shows how to rely solely on templates while completely avoiding the use of Macro or repetitious code.

summer-street-church-podcaster icon summer-street-church-podcaster

An example in obj-c and PHP of how to compress the audio files with LAME, upload them to the server, then update the podcast feed

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