Comments (1)
Be wary that the reason why MODE_CHARACTER was chosen in the first place was also to completely circumvent collision with the player's body. Making it use the normal rigid body state would then require the collision layers to be tweaked so that it doesn't collide with the player's body.
from the-fat-hand.
Related Issues (20)
- Hand positioning is twisted when facing horizontal axis
- Fast RigidBody objects phase through walls and floors
- Redesign main menu scene HOT 1
- Implement multiplayer
- Complete README.md with attribution of all assets used
- Add controller support
- Implement swimming
- Implement vertical rock climbing
- Remove libgitapi.dll from export
- Improve floor button
- Fix controller's disparity of control
- Implement on/off lever switch HOT 1
- Implement character customization
- Design and create the first level: "01-alley"
- Design and create the second level: "02-office"
- Implement jumping
- Implement grabbing
- Retopologize and recolor player character HOT 1
- Setup automated tests and CI
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from the-fat-hand.