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Comments (2)

DawsSangio avatar DawsSangio commented on August 16, 2024

Yes, I found this bug too.
I think the axix math calculation is wrong.
I was able to fix it changing line #177 in dllmain.cpp:

from this:
long v = long((value*0.5f + 0.5f) * 0x7999) + 1;

to this:
long v = long((value*0.5f + 0.5f) * 0x8000);

from auto_oculus_touch.

rajetic avatar rajetic commented on August 16, 2024

Oops, not sure how I missed that one.
Somehow I used 0x7999 instead of 0x7fff. :( (No, I really understand hex! I swear)

long v = long((value*0.5f + 0.5f) * 0x8000); is incorrect though (but closer to correct than my first version.
This would convert a (-1.0, 1.0) range to (0, 32768).
But the vJoy documentation states that axes must be 1 to 32768, not 0 to 32768.

So the final code should be:
long v = long((value*0.5f + 0.5f) * 0x7fff) + 1;

from auto_oculus_touch.

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