Comments (1)
"Attempt to call function 'queue_redraw' in base 'previously freed' on a null instance."
If that error is the only one you're getting, then it might not be a complicated fix.
queue_redraw
is called manually, but only within the PCam2D
script. Suggesting it could be isolated to 2D scenes.
There are two queue_redraw
call instances in the script, does the error you're seeing specify which line it's coming from?
from phantom-camera.
Related Issues (20)
- Toggling a PhantomCamera's visibility should prevent it from being active
- FollowMode.THIRD_PERSON `_interpolate_position` dampens the position of the root point of spring arm rather than the resultant camera position HOT 2
- f749b39 re-introduced jitter in dev_scene_2d HOT 3
- Add a option to support games with 3d disabled HOT 5
- C# wrapper HOT 2
- PhantomCameraManager Singleton HOT 1
- Camera3DResource using wrong layers for Cull Mask? HOT 4
- Script assumes presence of a tween HOT 7
- Framed Follow viewfinder conflict with debug_draw_3d addon HOT 7
- Error when switching from a 3D scene with a PCamHost to one with only a PCam HOT 2
- Identifier "PhantomCamera2D" not declared in the current scope HOT 1
- Prevent PCam2D Limit from resetting if an invalid path is applied
- Cannot set "follow_mode" (from c#) HOT 1
- Allow nesting of cameras withinin Nodes HOT 4
- PhantomCameraHost cannot be added as a child for my Camera2D HOT 2
- Unable to update to newest version if PhantomCamera node exists in project HOT 7
- Bug that can cause a PhantomCamera3D set to _not_ tween on load to tween anyway (and suggested fix) HOT 1
- Refactor PhantomCamera and its host HOT 8
- PC Host error: "Nonexistent function 'get_global_transform' in base 'Nil'.` HOT 3
- While in Third Person mode the Offset and SpringArm don't update on editor HOT 9
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from phantom-camera.