Comments (1)
Now every team member asks me "What should I click" when the update message appears. After every update.
That is the intent behind the ability to disable the updater prompt for the setting, so you can turn it off if you would rather not see it when it occurs.
The challenge is to avoid obfuscating that there is an update, as fixes and improvements go in. But to your point, it can also become a distracting if you aren't concerned about updates at certain stages.
This should be more like in the warnings tab of the editor that your plugin is outdated
The current updater is based on the editor from dialogue_manager addon, so it follows most of the same logic as the one there. Haven't explored that idea of applying it to the tab, but think it's a sound suggestion. Would imagine it would be simple to change, but will need to look into it when time allows. If you've got any pointers to it, then that would be very welcome!
It would be cool to have this feature upstream as a regular Godot feature. It would be bad if now every Godot plugin starts creating their own updater...
There is a Godot proposal for this, but it's a complicated thing that's still being figured out.
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Related Issues (20)
- C# wrapper HOT 2
- PhantomCameraManager Singleton HOT 1
- Camera3DResource using wrong layers for Cull Mask? HOT 4
- Script assumes presence of a tween HOT 7
- Framed Follow viewfinder conflict with debug_draw_3d addon HOT 7
- Error when switching from a 3D scene with a PCamHost to one with only a PCam HOT 2
- Identifier "PhantomCamera2D" not declared in the current scope HOT 1
- Prevent PCam2D Limit from resetting if an invalid path is applied
- Cannot set "follow_mode" (from c#) HOT 1
- Allow nesting of cameras withinin Nodes HOT 4
- PhantomCameraHost cannot be added as a child for my Camera2D HOT 2
- Unable to update to newest version if PhantomCamera node exists in project HOT 7
- Bug that can cause a PhantomCamera3D set to _not_ tween on load to tween anyway (and suggested fix) HOT 1
- Refactor PhantomCamera and its host HOT 8
- PC Host error: "Nonexistent function 'get_global_transform' in base 'Nil'.` HOT 3
- While in Third Person mode the Offset and SpringArm don't update on editor HOT 9
- Godot 4.3 Beta 1 - 0.7.2 install spams console with errors about "PhantomCameraManager" not declared HOT 18
- _on_phantom_camera_2d_tween_completed': Method not found. HOT 1
- Tweening of FOV/Near/Far properties ends on incorrect values HOT 2
- Errors upon installation into fresh project HOT 2
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from phantom-camera.