Comments (5)
I had the same issue, i had to delete phantom_camera_2d from my scene and add it back. If you look at your phantom camera it will probably look like this
You can also remove the script from your node and add it back, but you still have to reconfigure your camera
from phantom-camera.
The same issue was reported yesterday in #263.
Tldr; Godot is weird with class name changes. The issue was solved for the poster by reopening the Godot project several times.
It's a seemingly random occurring bug.
from phantom-camera.
No problem! I do sometimes find it difficult to locate issues on GitHub as well, particularly when the search defaults to not show closed issues…
Closing this as it sounds like it's resolved now.
from phantom-camera.
I had the same issue, i had to delete phantom_camera_2d from my scene and add it back. If you look at your phantom camera it will probably look like this
I can confirm that "This is the way". Worked for me, thanks!
from phantom-camera.
The same issue was reported yesterday in #263.
Tldr; Godot is weird with class name changes. The issue was solved for the poster by reopening the Godot project several times.
It's a seemingly random occurring bug.
I'm sorry for double posting the issue, I looked through the recent open bugs and forgot to check the closed ones. And yes, it's quite random, occurred to my own created libraries not long ago.
from phantom-camera.
Related Issues (20)
- C# wrapper HOT 2
- PhantomCameraManager Singleton HOT 1
- Camera3DResource using wrong layers for Cull Mask? HOT 4
- Script assumes presence of a tween HOT 7
- Framed Follow viewfinder conflict with debug_draw_3d addon HOT 7
- Error when switching from a 3D scene with a PCamHost to one with only a PCam HOT 2
- Identifier "PhantomCamera2D" not declared in the current scope HOT 1
- Prevent PCam2D Limit from resetting if an invalid path is applied
- Cannot set "follow_mode" (from c#) HOT 1
- Allow nesting of cameras withinin Nodes HOT 4
- PhantomCameraHost cannot be added as a child for my Camera2D HOT 2
- Unable to update to newest version if PhantomCamera node exists in project HOT 7
- Bug that can cause a PhantomCamera3D set to _not_ tween on load to tween anyway (and suggested fix) HOT 1
- Refactor PhantomCamera and its host HOT 8
- PC Host error: "Nonexistent function 'get_global_transform' in base 'Nil'.` HOT 3
- While in Third Person mode the Offset and SpringArm don't update on editor HOT 9
- Godot 4.3 Beta 1 - 0.7.2 install spams console with errors about "PhantomCameraManager" not declared HOT 18
- _on_phantom_camera_2d_tween_completed': Method not found. HOT 1
- Tweening of FOV/Near/Far properties ends on incorrect values HOT 2
- Errors upon installation into fresh project HOT 2
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