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LenanYamao avatar LenanYamao commented on June 12, 2024 3

I had the same issue, i had to delete phantom_camera_2d from my scene and add it back. If you look at your phantom camera it will probably look like this

image

You can also remove the script from your node and add it back, but you still have to reconfigure your camera

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ramokz avatar ramokz commented on June 12, 2024 1

The same issue was reported yesterday in #263.

Tldr; Godot is weird with class name changes. The issue was solved for the poster by reopening the Godot project several times.

It's a seemingly random occurring bug.

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ramokz avatar ramokz commented on June 12, 2024 1

No problem! I do sometimes find it difficult to locate issues on GitHub as well, particularly when the search defaults to not show closed issues…

Closing this as it sounds like it's resolved now.

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luiscesjr avatar luiscesjr commented on June 12, 2024

I had the same issue, i had to delete phantom_camera_2d from my scene and add it back. If you look at your phantom camera it will probably look like this

I can confirm that "This is the way". Worked for me, thanks!

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luiscesjr avatar luiscesjr commented on June 12, 2024

The same issue was reported yesterday in #263.

Tldr; Godot is weird with class name changes. The issue was solved for the poster by reopening the Godot project several times.

It's a seemingly random occurring bug.

I'm sorry for double posting the issue, I looked through the recent open bugs and forgot to check the closed ones. And yes, it's quite random, occurred to my own created libraries not long ago.

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