Comments (3)
Hey, Chris! Thank you for your very valuable issue. You're absolutely right about bwapi-data/AI
and that build orders should be inside it. I will change it in the next release. Really appreciate you mention it, because it shows to me that this project isn't just a playground for me and 1-2 more people, but that it can become a significant tool in writing serious bots.
And about the mapData
folder. It is created by BWMirror 2.5 (I think) so I don't have influence on it. So the files (and entire dir?) are generated automatically if they're not found. I might be able to recompile BWMirror's source and change the location to bwapi-data/AI/mapData
. Not sure if it's possible. Also I prefer to make the least possible changes to BWMirror so I don't basically maintain my own version of it, compatible with Atlantis. I will ask Michal Certicky about it, he should know if it's a problem or not.
By the way: love to talk to the author of such a good bot like ZZZBot. There're few bots who are really nice to watch and your is definitely one of them.
from atlantis.
Actually it turned out that mapData
was a junk folder that left behind JNIBWAPI (which we don't use anymore), so I've just removed it. Thanks for this tip as well :- )
from atlantis.
Happy to help, and kind of you to say. Good initiative with this project - as you know it is hard to get started writing a bot without something like this as a starting point. I stopped working on my bot last year but recently I've been wondering whether I should get back into BW botting, what with all the DeepMind news (although according to the latest news it appears they may be planning an AI just for SC2 not BW). What I wrote before was throw-away code and so I was curious about your project. Not sure whether I'll write another BW bot but you never know. Maybe I'll have a go at SC2.
from atlantis.
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