Comments (2)
Thank you @raysan5 for the fast response! I appreciate your quick answers regarding the issues in the repository.
I've update the description, and it seems that the example you give me of using the custom frame control might be exactly what i miss and i need.
i will experimenting with the code, to try to create a simple app that doesn't render 60 frames per second but instead moves smoothly based on shapes and events(sometimes 1, 10, 59,60... it's depends).
This approach should help conserve battery and resources.
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@ayoubelmhamdi I'm afraid I don't understand this requirement. In any case, you can omit SetTargetFPS()
usage an manage game timing yourself, here it is an example for a custom game loop: https://github.com/raysan5/raylib/blob/master/examples/core/core_custom_frame_control.c
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