Comments (2)
I made some changes to the server-side download logic that may have resolved the issue you're referring to. Can you try now and see if the problem persists?
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Closing due to inactivity
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Related Issues (20)
- BeatUpClient HOT 8
- Add timestamp with status updates HOT 1
- Restore multi-version support in BeatUpClient
- Support detour argument remapping
- Re-introduce remote wire
- Migrate to INI-based configuration
- Room code scrambling + personalization
- Implement functioning web UI
- Fix mid-level difficulty switching HOT 2
- Defer failing when paused
- Feature request: Server join message HOT 4
- Test IPv6 dual stack
- Auto-detect own public IP address
- Configuable and ephemeral instance port numbers
- Direct downloads broken on 1.31.0+
- can't create server HOT 1
- Player connected and then unable to play HOT 4
- Start not possible HOT 4
- AssetBundle conflict with Custom Sabers Lite HOT 1
- Refactor web host to use asynchronous I/O
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