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Xamarin.Mac about splat HOT 6 CLOSED

reactiveui avatar reactiveui commented on May 5, 2024
Xamarin.Mac

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Comments (6)

tofutim avatar tofutim commented on May 5, 2024

I realized I needed to point to the MonoMac folder in the nuget packages - I don't suppose there is an automated way to get this right at the moment...

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shiftkey avatar shiftkey commented on May 5, 2024

I was able to install Splat into a .NET 4.5 Xamarin Mac project using this NuGet extension for Xamarin Studio.

Are you're trying to make an app that targets .NET 4?

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anaisbetts avatar anaisbetts commented on May 5, 2024

The MonoMac project definitely works, it sounds like you're using an old version of NuGet. Make sure you're using the very latest version (reopen this if you're still hitting bugs). If you don't want to deal with NuGet, you can also grab binaries from the Releases section:

https://github.com/paulcbetts/splat/releases

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DennisWelu avatar DennisWelu commented on May 5, 2024

Ineresting...I have a Xamarin.Mac project and when I bring in the Splat nuget (v1.5.1) package I start getting 1 error: "error MM2002: Failed to resolve assembly: 'PresenationCore, ...'. The key here is how the linker is set. In the Debug configuration the linker is set to "Not Link" and that works fine. In the Release configuration it is set to "Link Framework SDKs Only" and the problem happens. If I switch the release configuration to "Not Link" everything is cool.

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anaisbetts avatar anaisbetts commented on May 5, 2024

This is actually a bug in NuGet, where it ignores the MonoMac profile. You need to manually go into your csproj file and replace Net45 in the Splat and ReactiveUI references, with MonoMac.

Super annoying I know, but this should go away once we move to Xamarin.Mac 64-bit.

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DennisWelu avatar DennisWelu commented on May 5, 2024

Gotcha, right on, and thx.

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