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Missing fonts inventory screen about ff13fix HOT 11 OPEN

rebtd7 avatar rebtd7 commented on August 27, 2024
Missing fonts inventory screen

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Comments (11)

Nucleoprotein avatar Nucleoprotein commented on August 27, 2024

Please send screenshot of bug.

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IB001 avatar IB001 commented on August 27, 2024

Please send screenshot of bug.

Untitled
Untitled2
Untitled3

So on and so forth.

Thank you for your reply.

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Nucleoprotein avatar Nucleoprotein commented on August 27, 2024

I think is something broken with scissor on Radeon ... any ideas @rebtd7 ?

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IB001 avatar IB001 commented on August 27, 2024

Do you think the cut off of the menu items are from the original screen resolution of the console variant to the emulated PC version (hehe)? (720p-1440p)

I haven't tested on other resolutions.

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rebtd7 avatar rebtd7 commented on August 27, 2024

This means the SetScissorRect is not working, which is likely caused by the use of another Direct3D hook in your system. Are you using any other dxvk or something similar to workaround the 5700xt crashes with the game?
As a short term workaround you can use FF13Fix 1.4.4, that did not do any fixes through a hook in SetScissorRect, but you will probably still miss the vertex buffer fix so you not have all the performance fixes from FF13Fix.

I think the way to go would be to stop hooking everything Direct3D related and just change the game code directly (or just hook to its functions), as too many people use other hooks that mess things up.

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IB001 avatar IB001 commented on August 27, 2024

Thanks. That fixed the problem with the menus.

It seemed I was using dxvk at the same time. I can't remember why I was, as I haven't played this game for a while due to this.

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IB001 avatar IB001 commented on August 27, 2024

Ah! Now I started playing again I see why I was using both fixes.

There is still that corner to corner tear when using a 1440p resolution. Using dxvk would eliminate this.

The game crashes after about 5 minutes when I tried VSR to raise the resolution above 1440p. The usual freeze image and sound brrrrrrrrrrrr.

Any idea why the ff13fix does not fix this?

Untitled

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Nucleoprotein avatar Nucleoprotein commented on August 27, 2024

Check 1.5.x

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rebtd7 avatar rebtd7 commented on August 27, 2024

Feel free to re-open if this is still broken in the latest release (with our without dxvk)

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IB001 avatar IB001 commented on August 27, 2024

The game won't load with the new ff13 fix. The play button, in the steam interface, turns to stop, once clicked, then back to play. No dxvk installed.

This is the ff13fix.log output:

[TIME]		[THREAD]	[LOG]
10:43:34.633	00003052	FF13Fix 1.6.3 https://github.com/rebtd7/FF13Fix
10:43:34.635	00003052	Enabling hooks:
10:43:34.636	00003052	initializeHooks = 0
10:43:34.640	00003052	Loaded C:\WINDOWS\system32\d3d9.dll
10:43:34.642	00003052	createHookDirect3DCreate9 = 0
10:43:34.650	00003052	enableHookDirect3DCreate9 = 0
10:43:34.652	00003052	createHookCreateWindowExA = 0
10:43:34.660	00003052	enableHookCreateWindowExA = 0
10:43:34.662	00003052	createHookCreateWindowExW = 0
10:43:34.670	00003052	enableHookCreateWindowExW = 0
10:43:34.672	00003052	createHookSetWindowLongA = 0
10:43:34.680	00003052	enableHookSetWindowLongA = 0
10:43:34.681	00003052	createHookSetWindowLongW = 0
10:43:34.689	00003052	enableHookSetWindowLongW = 0
10:43:34.689	00003052	AutoFix for "Final Fantasy XIII" enabled
10:43:34.689	00003052	Base Addr = 400000
10:43:34.689	00003052	LargeAddressAwarePatch not found.
10:43:34.957	00003052	HWND 0x000D063A: ClassName "OleMainThreadWndClass", WindowName: "OleMainThreadWndName"
10:43:36.655	00003052	hkIDirect3D9::GetAdapterIdentifier
10:43:36.726	00003052	HWND 0x001805D6: ClassName "Static", WindowName: "test"
10:43:36.744	00003052	hkIDirect3D9::QueryInterface
10:43:36.746	00003052	hkIDirect3D9::CreateDevice
10:43:36.746	00003052	BehaviorFlags: 00000056 D3DCREATE_FPU_PRESERVE D3DCREATE_HARDWARE_VERTEXPROCESSING D3DCREATE_MULTITHREADED D3DCREATE_PUREDEVICE

The ff13fix.ini:


[Options]

# PresentationInterval (V-Sync)
#
# -1 = V-Sync forced off
#  0 = V-Sync not changed
#  1 = V-Sync forced on
PresentationInterval = 0

# TripleBuffering
#
# -1 = Auto (Disabled for dxvk.dll; else, enabled)
#  0 = Off
#  1 = On
TripleBuffering = 0

# FullScreenRefreshRate
#
# If you are not using any adaptive sync technology (e.g. FreeSync/Gsync) you may want to set this to the highest
#   multiple of your frame rate that your monitor can handle to improve frame pacing.
# i.e. if you are using a 60FPS cap, you can possibly improve the frame pacing when you are reaching the cap
#   by using refresh rates 60, 120, 180, 240...
#
#  0    = Same as configured in the operating system
# other = Use the number provided as the display refresh rate (in Hz)
FullScreenRefreshRate = 14
SwapEffect = -1
AlwaysActive = false
AutoFix = true
Multisample = 0
HideCursor = false
ForceHideCursor = false
BehaviorFlags = 0

[FFXIII]

# IngameFrameRateLimit
#
# Using higher numbers may cause noticiable facial animation jankness during cutscenes.
# See https://github.com/rebtd7/FF13Fix/issues/3
#
# Note that the frame pacer is always disabled by this mod, regardless of the value this option is set.
#
# -1    = Use the maximum FPS cap possible
#  0    = Use the game's default FPS limit (59.94005966 FPS)
# other = Use the number provided as the FPS limit (e.g. set 30 to limit to 30 FPS)
IngameFrameRateLimit = 140

# DiscardUIVertexBuffer (EXPERIMENTAL!)
#
# Discards UI vertex buffer to improve performance
#
# false = default, do not hook and discard vertex buffer
# true  = hook and discard vertex buffer
DiscardUIVertexBuffer = false

# DisableIngameControllerHotSwapping
#
# By default FF13Fix disables the game's continuous controller scanning that causes stuttering (especially if you do not have any controller connected)
# If you with you can enable it again (by setting the config to 'false', so you can re-connect your controller while playing.
# Note that EnableControllerVibration is incompatible with the controller hotswapping, 
#  so it is automatically disabled if DisableIngameControllerHotSwapping is set to 'false'
DisableIngameControllerHotSwapping = true

# EnableControllerVibration
#
# Enables controller vibration on the first connected XInput device.
EnableControllerVibration = false

# VibrationStrengthFactor
#
# Higher numbers = stronger vibration
VibrationStrengthFactor = 2.000000

[Adapter]
Adapter = false
VendorId = 0
DeviceId = 0

[Window]
TopMost = false
WindowClass = 
WindowName = 

[Borderless]
Borderless = false
ForceWindowedMode = false
AllWindows = false

[Version]
Config = 6


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rebtd7 avatar rebtd7 commented on August 27, 2024

Can you try this? #60 (comment)

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