Comments (2)
Even though I used a regular plane consist by lots of square to bake navmesh,the rendered detailMesh shows that triangle still no rule in my sight.
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Hi! Can you provide more context or an obj to repro the issue here? It's really hard to tell from your images what's happening.
In general Recasts' triangulation system favors the largest triangles possible, so you may see it generate large triangles in large areas and smaller triangles in fine details around obstacles.
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Related Issues (20)
- Typedef integer flag types as appropriate
- Why use dtMathFloorf to calculate tx1/ty1 (max_x/max_y) but not dtMathCeilf in dtTileCache::queryTiles HOT 1
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