Comments (6)
I get this bug too, but only in full screen for some reason. Try in windowed mode or borderless windowed mode.
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Will do. No idea why this happens in full screen. If it ends up happening in windowed/borderless windowed modes, I might just leave it be until it's fixed.
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Here's a workaround I made. On Line 4498 of main.bb, you can find this code:
If (MouseX() > mouse_right_limit) Or (MouseX() < mouse_left_limit) Or (MouseY() > mouse_bottom_limit) Or (MouseY() < mouse_top_limit)
MoveMouse viewport_center_x, viewport_center_y
EndIf
Comment out or delete the If statement so you only have the movemouse command:
MoveMouse viewport_center_x, viewport_center_y
This fixes the bug but im not sure if it causes more issues or not. The comment on the line above references a bug relating to jittering that the if statement fixes, but i haven't done enough tests to see if this fixes the bug or not.
Edit: Making Code Elements more apparent, and adjusted wording in title of comment.
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The whole thing happens because of Windows GUI scale. Because of it the game can't detect the resolution correctly.
The fix is either setting a tick for DPI override to be controlled by the application (this can be done in exe's properties in Compatibility tab) or by setting general Windows GUI scale to 100%
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Sounds more like a workaround rather than a fix, but you do you.
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Yeah, but for now it works and that's what matters.
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