Comments (2)
During refactoring of the render operator I implemented some very basic code parts to create the multiview cameras just before rendering a frame and deleting them afterwards. However, this still lacks a lot of functionality and requires further work (57ea1fd).
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Added an option in the preference pane to choose between "Single Camera" and "Multiview Camera" (1da0828). In both modes, the cameras for the required rendering perspectives are created and deleted dynamically, view files are written to disk, and a quilt is assembled (f0e4a3e).
For the user, the experience should not differ.
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Related Issues (20)
- Interference with Blender's GLTF importer/exporter addon HOT 5
- Cannot enable in Blender 3.4.1 HOT 2
- [Rendering] Quilt rendering with compositing and sequencing enabled fails HOT 3
- [CLI] Installing Alice/LG dependencies is impossible in headless mode HOT 1
- Plugin breaks rendering HOT 5
- The focal plane parameter data of the LKG camera is automatically reset HOT 1
- lighting field preview window error HOT 8
- Render animations to video files.
- [UI] Custom settings for lightfield window don't work anymore
- [UI] Hologram preview to spawn on the left
- Does not work on Mac OS Ventura on M2 HOT 7
- 90 degree viewing mode HOT 3
- Lightfield Viewport breaks after time HOT 5
- Renderfarm Implementation: Option to select quilt size HOT 2
- Bender 4.0: Can't find Looking Glass tab HOT 4
- Install Dependencies Error HOT 4
- Addon not installing properly HOT 2
- UPBGE HOT 1
- AliceLG and UPBGE HOT 1
- Unable to Install Dependencies on Amazon Linux HOT 12
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