Comments (10)
1.) Right, we don't need all that case-insensitive-path-searching on windows. Will change!
2.) Windows handles paths with / instead of \ perfectly well!
3.) Seems like it is not the ZEN-file itself, but rather the Cutscene-library (aka. OU.bin / OU.dat). Would you mind sending me yours via email or something, so I can take a look at how the format differs?
You can actually circumvent this by just renaming that file in your _work-directory of Gothic. Dialogs won't work, though.
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A.d. 2 - I could swear I have typed "" instead of "". Weird...
Anyway fopen failed with "/" as it didn't find the file - "" works properly.
A.d 3 - How should I rename it? And of course, I'll share the file with you as soon as I can :)
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2.: What exactly fails to open with / then? Right now I am on windows and can test this.
3.: Just anything, so REGoth can't find it, so it won't crash when loading. You should be able to get into the game like this.
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2: Try running it from Visual Studio while debuggging. Pretty much every file where you have hardcoded the path. (You can try the OU.bin)
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There was actually a missing / in front of the OU-path, so when merging it with the game-directory, it got the path wrong, if you didn't supply the game-root with a / or \ at the end.
Other than that, loading paths with / instead of \ works fine. Even mixing them is no problem for windows.
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I fixed it as well, but the problem remained until I switched to Windows-default \ \
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That is strange, it's working fine for me! I'll push my fixes in a minute. Maybe I did something else which makes it work for me.
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Okay, I pushed my code. Does it work now? Works fine for me, at least.
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So it all works except for the main issue
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Fixed this a while ago. I wasn't reading the chunk-end-tag from dialog-lines of the OU-file, which makes me wonder how it could have worked for me on the german versions.
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Related Issues (20)
- Saving overlay
- Error while building after update HOT 5
- Two concepts for reworking input handling HOT 13
- Wrong spawn point for oldworld.zen
- NPC_IsOnFP is not working
- Mobile VR port? HOT 2
- Make fundraising for this project. HOT 26
- Hero doesn't automatically keep the right distance in dialogs
- Missing talking (mouth) animations
- UI improvements suggestions. HOT 7
- Support for gothic 2 mods? HOT 5
- Underwater shading is not implemented
- Escape key toggles main menu in title screen
- Audio problems with 5.1
- Loading VDF crash Win 10 HOT 3
- Problem with compilation under GCC 8.2.1, Windows HOT 3
- Multiple issues (most input related) with Linux-Build on Ubuntu HOT 4
- Bodies are not showing HOT 2
- Cmake fails at linking altonegen, possibly libopenal version conflict ? HOT 6
- Doesn't compile on Arch. Binary dependencies failed to download from URL.
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