Comments (2)
This is totally untrue. The build artifacts for the Windows VS target are in windows_vs/bin/x64/[your configuration, debug or release]/minecraftcpp.exe . You have to make sure though that your assets are in the folder minecraftcpp.exe is running from (Visual Studio sets the working directory as [project root]/game)
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Related Issues (20)
- The page doesn't load on chromebooks. HOT 2
- yo can i help code shit and help if so please add me to the github org so i can make changes HOT 12
- How do you build it for android? HOT 1
- Add a way of skipping the night
- replace the files where there is the mention "mcpe01_canada.apk"
- Can't scroll in the options menu HOT 3
- ReMinecraftPE Discord server HOT 1
- Getting this error "LINK1104 cannot open file 'dxguid.lib' HOT 3
- Android Build ERROR "FAILURE: Build failed with exception." HOT 12
- Deleting the world from the game keeps the folder HOT 2
- Items Inventory Page
- World made with flat mod doesn't save HOT 1
- Outline blocks instead of brightening them HOT 6
- MCPI Cursor
- Nether Reactor HOT 1
- Please make the always day mod a patch instead HOT 1
- unable to build the webassembly version on linux HOT 12
- iOS port HOT 14
- In-Game Music
- Automatic downloading of assets
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