Comments (2)
Oh, so the selection changes when the sprite has changed. Got it, should be simple(ish!) to fix.
(Thanks for filling these - they're little annoyance that I've lived with, but fixing them makes for a better UX π)
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A bunch of the issues you raised have been fixed (and the issues auto-marked as closed as the commits are going live).
You'll need to do a refresh, but you should find any issue that was marked as closed is now resolved. If they're not, do let me know, I'll reopen and look further into the source.
Thanks again.
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Related Issues (20)
- Tilemap Default Tile HOT 1
- Sprite - Default Colour HOT 1
- Import Copy in offset bug HOT 1
- Feature: Tilemap a copy/paste of selected area
- Bug: 4bit sprites should be 128 HOT 1
- Map editor heigh in big maps
- Suggestions for making the tilemap/sprite tools the best for Spec next Users (multi layered tile maps) HOT 1
- Cannot set a different transparent colour than magenta
- ZX Spectrum βclassicβ editor HOT 1
- Usage Instructions: shift + cursor keys vs ctrl + shift + cursorkeys the wrong way around
- SPRITE import: remove "PLUS3" header
- 8x8 mode in the Sprite Editor - panning fails
- GDE Editor and Reader won't load .gde file
- txt2bas: Syntax Error on valid ZX BASIC statement
- txt2bas: Syntax Error on another valid ZX BASIC statement
- Image and font conversion: Preview Spectrum Next formats (.NXI, .SL2, .SLR): Please add Export as BMP HOT 2
- Tile Editor
- 4 bit sprites count HOT 4
- vs code extension - next basic 2.08 update HOT 4
- Sprite - Pan HOT 1
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