Comments (1)
Fix going live.
from zx-tools.
Related Issues (20)
- Tilemap Default Tile HOT 1
- Sprite - Default Colour HOT 1
- Import Copy in offset bug HOT 1
- Feature: Tilemap a copy/paste of selected area
- Bug: 4bit sprites should be 128 HOT 1
- Map editor heigh in big maps
- Suggestions for making the tilemap/sprite tools the best for Spec next Users (multi layered tile maps) HOT 1
- Cannot set a different transparent colour than magenta
- ZX Spectrum โclassicโ editor HOT 1
- Usage Instructions: shift + cursor keys vs ctrl + shift + cursorkeys the wrong way around
- SPRITE import: remove "PLUS3" header
- 8x8 mode in the Sprite Editor - panning fails
- GDE Editor and Reader won't load .gde file
- txt2bas: Syntax Error on valid ZX BASIC statement
- txt2bas: Syntax Error on another valid ZX BASIC statement
- Image and font conversion: Preview Spectrum Next formats (.NXI, .SL2, .SLR): Please add Export as BMP HOT 2
- Tile Editor
- 4 bit sprites count HOT 4
- vs code extension - next basic 2.08 update HOT 4
- Sprite - Pan HOT 1
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