Comments (4)
ivanb@DESKTOP-3JDV5U1 MINGW64 ~/render96ex
$ make RENDER_API=RT64 -j4
Failed to open baserom.us.z64! [Errno 2] No such file or directory: 'baserom.us.z64'
Makefile:204: *** Failed to extract assets. Stop.
This is now what is showing
from render96ex.
get a mario 64 rom and rename it to baserom.us.z64 and put it in the build dir
from render96ex.
this project will not compile unless you got a US copy of the game, in .z64 format, which is named baserom.us.z64
from render96ex.
where do you copy the rom to? (I have absolutely no idea where the folder for Render96ex even is located)
from render96ex.
Related Issues (20)
- [Suggestion] Make the RTX feature a switch in the DynOS settings HOT 2
- 1up textures glitch
- Building on FreeBSD
- No Wii U Port?
- Switch Compile Issue
- Compile error
- Won't compile on macOS (arm64) HOT 3
- The repository is huge to clone (1.5GB) HOT 1
- Analogue Camera Not Working HOT 1
- Original models? HOT 1
- Error within the readme HOT 1
- Fix linking issues on parallel builds HOT 1
- Game doesn't start with the textures pack
- Alpha and RT builds compile in German language by default
- Outdated build wiki for building for switch HOT 5
- Sound Bug when collecting toad stars/MIPS stars
- Model Breaks When Put Into Render96ex-alpha (Followed Steps To Port SM64EX Models) And Model Is Still Broken
- Black Boxes Around Transparent Objects/Textures
- Compile Issue HOT 1
- Default Models and Textures HOT 1
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