Comments (8)
Note that the build server should automatically pick up any changes on the master branch. So whenever you push to master, a new package should show up at ftp://nimbal.net/jenkins/ (after a few minutes, you can check the status at http://nimbal.net/jenkins/ ).
from thrive.
Very nice, I've been wanting to look at Jenkins! However i can't seem to find a download of the latest package in there, am i misunderstanding something?
Also do you think AI #81 is ready for merge? If so i can try to merge AI and Sound today. Alternatively i would just do a temporary local merge
from thrive.
I just want to say guys, great work with everything you have done thus far! We are a long shot away from the pure concept we were murking in just a year ago today. I can't stress how grateful all of us other developers are for having you guys help turn the game into a reality! I will be gone for a short trip over the next few days, but I will be eager to try out the first release when I get back. Happy holidays and great work to you all!
from thrive.
However i can't seem to find a download of the latest package in there, am i misunderstanding something?
ftp://nimbal.net/jenkins/Thrive_build_13.zip should be the latest, built on 20th of December.
from thrive.
Glad to hear that NickTheNick! Happy holidays to you too!
ftp://nimbal.net/jenkins/Thrive_build_13.zip should be the latest, built on 20th of December.
Excellent!
from thrive.
Since i can't get the sound branch to work with cmake atm, my current best idea is to just make a build from my AI branch and release that
from thrive.
I decided to do a release without sound and posted it here:
http://thrivegame.forum-free.ca/t1276-thrive-releases#29017
The release is a merged version of the AI branch.
I disabled quicksaving in the release due to some bugs i discovered that causes crashes, i tried fixing them but they proved troublesome, I'll look into them later.
from thrive.
As the prototype was released i am closing this.
from thrive.
Related Issues (20)
- Make chunk visuals load through the VisualResourceIdentifier instead of exact paths HOT 2
- Process pausing (in the process panel) doesn't work when game is paused
- Auto-evo prediction population is now quite rarely very accurate now
- Add documentation on which auto-evo steps mess with the miche tree and are not re-usable
- Improve interaction of the player migration and fog of war map mode (reveal patches more easily) HOT 1
- Make text on the migration buttons more clear when there is an existing migration HOT 2
- Auto-evo ModifyExistingSpecies needs to be split into sub-steps as it takes too long to run otherwise
- Process toggle buttons sometimes don't match process state HOT 1
- Macroscopic editor top view camera preset angle doesn't show anything / doesn't work
- AI likes to stay stationary (and try to engulf) too much now HOT 3
- Improve species generation for microbe benchmark (or at least find a better seed)
- Create variant of GetEnergyBalanceForSpecies for auto-evo that just has the overall balance
- Add a tutorial for getting the nucleus and binding agents for advancing in the game
- Make AI stop sprinting in conditions where that makes sense
- Behaviour editor has slightly broken layout (in Godot 4) HOT 8
- Some models are missing in Art Gallery
- Art Gallery doesn't disable main menu shader when viewing 3D models HOT 2
- Pressing on extinct species in auto-evo explorer report doesn't show information about this species HOT 5
- Add the miche tree to the editor somewhere for the player to inspect
- Add a toggle button to the evolutionary tree to hide extinct species
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from thrive.