Comments (1)
not gonna happen because of the way pyglet… ahem… doesn't handle effects.
effects as in glowing, lighting, shadows, etc.
the only effect-like stuff you can do in pure pyglet are transparency, rotation, scaling and technically also raw pixel manipulation.
You can't create effects in pyglet without accessing OpenGL directly. ofc you can always implement it yourself if you're brave enough. I'm not.
ofc if you mean something like particles, yeah, that's doable. we need a game first though. that's not very high priority rn, but particles will definitely be added some time in the future.
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Related Issues (20)
- add moar bullet types
- add a level progress bar in the level selection screen
- exit level when music ends
- get screen size through invisible borderless maximized window
- improve setup.py
- setting that enables button press indicators
- implement death animation
- implement level-driven background selection
- add 'reset progress' button in settings
- remove "stop" action from level actions
- force 16:9 aspect ratio for main game
- seperate window & game class
- add 'warn' to level commands
- make the hearts bop to the beat
- notice & prevent game start if textures are missing
- limit out-of-bounds despawning to certain bullet types
- opening menu bgm in streaming mode causes decoding issues
- fps/ups label doesn't feel quite right
- From Sage (Dark Rosemary)'s Dad HOT 2
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