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Damian Dyńdo's Projects

battlecity icon battlecity

PC Remake of popular NES game - Battle City (a.k.a. Tank1990). Written in C++ and OpenGL using SDL.

breathe icon breathe

ReStructuredText and Sphinx bridge to Doxygen

bubbler icon bubbler

Frogger-like 3D game. You are a bubble in aquarium and your goal is to cross as many levels as you can, each containing more bigger and faster deadly bubbles. Game written in C++11 and OpenGL 3.3 using MVC design pattern.

connect4-ai icon connect4-ai

Prosta implementacja gry Connect4 w konsoli z wbudowanymi przeciwnikami (AI np. algorytmy min-max, alpha-beta). Obsługuje gry AI vs AI.

gl_vs_vk icon gl_vs_vk

Comparison of OpenGL and Vulkan API in terms of performance.

glul icon glul

OpenGL Utility Library.

hevcesbrowser icon hevcesbrowser

HEVCESBrowser is a tool for analyzing hevc(h265) bitstreams

hexanoid icon hexanoid

Arkanoid clone with hexagonal map. Written in MVC pattern using C++11 and OpenGL 3.3.

libbase icon libbase

Standalone reimplementation of //base module from Chromium

libjpeg icon libjpeg

Imported source of libjpeg library (http://www.ijg.org/).

lightweight-a-star icon lightweight-a-star

Lightweight headers-only A* pathfinding algorithm implementation written in C++11 using templates. Based on graph and node adapters.

mtm icon mtm

Multithreaded task manager based on thread pool written in C++11 to simplify asynchronous programming.

opengl-obj-viewer icon opengl-obj-viewer

Simple *.obj model file viewer. Supports most of OBJ file format and MTL material format.

pypong icon pypong

Pong with multiplayer (clients-server) written in Python.

slacc icon slacc

Simple Lightweight Adaptable Command Console

sye-server icon sye-server

Simple yet effective UDP server with custom protocol and multithreading. Written in C++11, includes simple demo with server-client based chat.

world-renderer icon world-renderer

World renderer capable of rendering both 2D and 3D maps form loaded elevation data (.hgt files from SRTM). Written in C++11 and OpenGL.

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