Comments (3)
sorry @Rishikesh-kumar-7258 for the inconvenience made currently I am not able to solve this issue.
btw thanks for the chance
from block_breaker.
It's Ook...
I found the problem now texts are centered
from block_breaker.
Issue resolved
font = pygame.font.SysFont("Roboto", 55)
text = font.render(t, True, color, BLACK)
textRect = text.get_rect()
textRect.x = x
textRect.y = y
SCREEN.blit(text, (textRect[0] - textRect[2] / 2, textRect[1] - textRect[3] / 2))
from block_breaker.
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