Comments (3)
I can do it, just want some opinions first
from r2api.
Probably should be moved back to core then
from r2api.
Just checked, at least one mod already updated and uses the attribute from Networking
module (for no reason really). Probably will need to add type forwarding to Core
then
from r2api.
Related Issues (20)
- After updating multiplayer doesn't work HOT 3
- RecalculateStatsAPI request: Jump Count and Air control HOT 1
- Language: Allow dynamic binding to a variable directly from a language json file
- DamgeAPI mod compatiblity regression due to lazy init of hooks (split assembly update) HOT 1
- API for facilitating custom item tiers drop tables
- Upper bound mismatch in `DifficultyAPI`
- `DirectorAPI` does not replicate certain family event data HOT 3
- Issue w/ `R2API.Core` dependencies on latest package release HOT 1
- NetworkCompatibility doesn't work as expected since the module split happened HOT 1
- Small cyclic dependency edge case with the R2API core
- Bug: R2API Content Management: AddEntityState<T> overload makes a content pack for r2api assembly instead of the calling mod assembly
- After updating from RiskofThunder-R2API_Core 5.0.6 to Vers 5.0.10 (latest), Upon exiting one own created Multiplayer room, I or one as player was not within Lobby room by default. HOT 2
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- meteor update broke mod HOT 2
- Prefab API adding every cloned networked prefab to an R2API serializable content pack for no reason
- Level-Scaling regen with RecalcStatsAPI HOT 2
- R2API.ContentManagement is the biggest codesmell I've contribued and needs rectification. HOT 8
- ColorsAPI hooks are broken HOT 1
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from r2api.