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Gabriel Moraes de Oliveira (River)

About me

I'm a committed and experienced full-stack developer. Skilled in C++, Lua, PHP, Python, MySQL, Bootstrap, JavaScript, Java, UI/UX Design and QA/QC. Professional with a Bachelor's degree in Computer Science from Universidade Federal da Paraíba. I talk in english (US) and portuguese (BR), and live in Recife — Pernambuco (Brazil).

My game project is Kingdom Age Online: https://kingdomageonline.com


Stats

Programming Languages

Main

C++ Badge Lua Badge Java Badge Android Badge Python Badge

Secondary

PHP Badge HTML5 Badge CSS3 Badge

Other

Shell Script Markdown Badge

Framework

Bootstrap Badge

Version Control

Git Badge GitHub Badge Git Extensions Badge

Database

MySQL Badge


Social

Wordpress Badge

Design

Adobe XD Badge Photoshop Badge Canva Badge

Operating System

Windows Badge Ubuntu Badge Android Badge

Brainstorm

Trello Badge


Contact (click on them)

Linkedin Badge

River's Projects

knot-thing-source icon knot-thing-source

KNoT Thing library is a lightweight C/C++ library built to use minimal CPU and memory resources. It is intended to run on KNoT Nodes (Things) (see KNoT Architecture for better understanding). It provides the Radio and Protocol abstractions for the application. The application builder just need implement the read/write functions for its sensors/actuators, register a Data Item (sensor or actuator) on the library and call the run() method on its main loop routine.

objectbuildertutorial icon objectbuildertutorial

Object Builder is an editor for creating graphic objects for OTClient. You can edit or add new items, outfits, effects or missiles to your client.

otclient icon otclient

An alternative tibia client for otserv written in C++20 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize

rme icon rme

Remere's Map Editor

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