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No effect for mobile about lightshafts HOT 6 CLOSED

robcupisz avatar robcupisz commented on August 19, 2024
No effect for mobile

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Comments (6)

robcupisz avatar robcupisz commented on August 19, 2024

Mobile support was newer implemented, or even tested. No reason why it can't work on mobile, other than it's pretty expensive, you'd have to get around the fact that some texture formats are missing and that it won't implement itself ;)

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MocanuMarius avatar MocanuMarius commented on August 19, 2024

Roger. Thanks for the answer

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MocanuMarius avatar MocanuMarius commented on August 19, 2024

@robertcupisz any idea what i need to learn in order to make it work on mobile ? The default light shafts from unity are not suitable since they occur post-processing..i only need to put some lights around some goddamn unlit 2d textures and i cannot find a solution that doesn't wreck the mobile framerate...i'm pretty sure your solution would work better. Right now there's no frame drop but neither the shafts displayed on maximum level performance :/

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robcupisz avatar robcupisz commented on August 19, 2024

If you're referring to the simple radial-blur light shafts, then I doubt these here would be faster and certainly need more memory.

If you need an ultra-lightweight solution, maybe consider manually placed planes?

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MocanuMarius avatar MocanuMarius commented on August 19, 2024

@robertcupisz you mean planes to just reflect light off them ? Well my light should wrap around some scenery element silhouettes like plains and valleys with no real rectangular structure or anything easy like that.

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robcupisz avatar robcupisz commented on August 19, 2024

Semi-transparent planes with a light-shaft-like texture on them - an oldschool trick that works well if you don't have to see a correct volumetric shadow. As a bonus, you have artistic control over them.

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