Comments (2)
That makes sense, thank you for clarifying.
I believe at this point we won't be using it in our project, but I'd love to revisit this idea and potentially contribute to the project.
Have a nice one, and feel free to close this issue.
from bigheads.
Hi @marcelscruz
I'm afraid I've created this project before I entered the SSR era, and indeed Big Heads only work on the client. This is because component internally uses Math.random
to make sure every component render is a different avatar. This of course yields different results during SSR and hydration.
To work around this you could implement your own API route in Next.js that generates an SVG image like I did here: https://github.com/RobertBroersma/bigheads/blob/main/site/functions/svg/svg.js You can then embed an SVG in your OG Image <img src="/your-api-endpoint.svg" />
Alternatively I'd be very open to a PR that has the BigHeads component accept a parameter for a custom RNG, enabling one to share a seed between server and client for use with a seedable RNG.
from bigheads.
Related Issues (20)
- Random bigheads HOT 1
- [Request] More hats
- [Request] Online playground HOT 2
- [Request] Add surgical mask HOT 2
- [Enhancement] Pets
- Huge Performance Issues HOT 6
- Playground: Generated image dissapears on with "Mask" set to "False" HOT 2
- Adding new items to bigheads HOT 2
- Simple javascript example showing how to export svg and render on screen? HOT 2
- [Request] add rest of the body to simulate a crowd HOT 2
- [BUG] The beanie is off on apple devices... HOT 1
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- Generator not downloading edited avatar HOT 2
- [Enhancement] Insert mustache
- Use on Express Js server HOT 1
- Invariant Violation: View config getter callback for component `path` must be a function HOT 5
- Can you come up with a support for nuxt3 or vue3? HOT 2
- [Suggestion] Random avatar on Tap
- [Suggestion] HOT 2
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from bigheads.