Comments (1)
You'll need to compose the texture that gets sent to the encoder differently. I would look at CaptureFrameWait.cs
where CopySubresourceRegion
is called. You'll want to copy this into a larger texture, and then feed that larger texture to the encoder instead of allowing it to upscale by itself. Don't forget to set those input size settings on the encoder so that it doesn't expect a smaller texture.
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Related Issues (20)
- 1280x720 resolution issues HOT 1
- Encoder exception HOT 9
- Save System Audio with this sample. HOT 2
- audio recording? HOT 1
- audio??? HOT 2
- Latest version started recording with black corner HOT 3
- Object Reference not set , on latest version HOT 2
- When monitor/window is selected, it would be a good idea to see its current pixel dimensions HOT 1
- Why aren't you giving app executable or .msixbundle in releases section of GitHub for new releases? HOT 1
- Build artifacts in Github release HOT 2
- Missing definitions HOT 6
- "Use source size" causes "cannot find an encoder MFT that accepts the ... output type" exception HOT 6
- Does MediaTranscoder not apply any compression/frame diffing for MP4 profiles? HOT 1
- How to capture all screens automatically? HOT 2
- Audio recording HOT 3
- Black stripes on the right and bottom HOT 1
- Recording sound HOT 1
- Help on Screen Recording HOT 5
- memory leak๏ผ
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